Sunday, 5 April 2015

Level layouts and difficulty curve

from feedback received i was tasked by my group to explain how the player will be delivered game play, flow and difficulty so we started to think about game flow and difficulty so we came up with a difficulty ramp and how they will tie in with the traps and game play giving the player a rest in between traps and combat between other players.

 Here is a difficulty chart we made to represent flow of difficulty in the game relating to level design and how traps will be introduced to the layer

with that done i was also asked to do level layouts what the traps are and how they function so i designed a quick mock up as a visual aid for my viability presentation i was given to levels to layout



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