Thursday, 26 March 2015

Design stages

after presenting our ideas to the class and some feed back from our coordinates we have continued to build upon our ideas and have been having meetings on skype and discussing details  on who and what to present at the pitches and desk crits.

 trello so we can all organize workflow for the group.

we have created a meeting document and a design document that we have been populating with our ideas plans designs and sketches that have been presented by the group at theses meetings to await feedback

after some feedback there is still a few things we have to think through and work out details on like game play, immersion, and ramping intensity.

i have had an idea for  ramping intensity maybe best used as audio cues whether it be music crowd roar or a commentator as sound now plays a big part in the game play experience.

and for the game play intensity to keep that consistency and flow of game play in a short round by round situation would be an type of episodic flow to it play-feedback-play curve up intensity than rest than where the curve ends on first is where the second starts.

this will mean ramping difficulty or speed or reaction time or whatever it may be.


in the green areas maybe a penalty are as well as a feed back area this give the player time to reflect reload and plan out an attack

this making intensity dynamic and fun as well as not exhausting the player.audio can also foreshadow what you may face  in the traps as well as engage the player further.


No comments:

Post a Comment