This is a play through design mock up o have been tasked with this week we met on skype and chatted about our ideas this i what i came up will.
Play through
Player spawns in round room with all other players they all
charge for the second room a platform room With flames that engulf certain
platforms but leaves a path for players to find and follow player must make it
to the entrance to the second room the air gun can be used to extinguish flames
and get to the other side quicker and try and blow your opponents into flames
or of platforms but beware air gun has cool down.
Room 1
Players enter room in this room there is a grid on which the
saws travel on different axis’s randomly the player must attack or defend against opponents
as well as evade the saws. Turrets placed up high that shoot at players but
there will be a switch or some mechanism that you can reprogram the turrets to
attack other players for you players must reach exits.
Room 2
Players enter room and cleavers fall down blocking the player’s
path the player must wait for cleaver to rise again to be able to proceed there
will be many of these in the room. There will be no way for the player to get
around cleavers because all the wall are electrified and will damage player or
force them into cleavers room players must attack and defend using air cun against
opponents and reach the exit.
Room 3
The players enter this room this room will have elevations
and magnetic explosive ball tumble and fall from above side and below the player cannot get to close or the bombs
will be stuck to the player and explode. The air gun can be used to blow the bombs
at players or away from themselves players much reach exit to proceed to the
next level.
Room 4 (End)
This room is the most complex this is the final show down this is where the players fight to the death
all versions of traps are here Turrets, Saws, Platforms etc. players eliminate
each other until last man standing and then must undergo one final test to
become champion of the cobra arena.
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