Monday, 4 May 2015

Character Development

This week i was tasked with making the character model to replace the model we have been testing for the build after the meeting and getting the concepts of our artist i Created the mesh of the robot using blender


the concepts didn't line up 100 percent but i made it work and put my own little spin on him
 and came out with a cool robot so unwrap his UV in blender ready for when i want to texture him


now that the model is unwrapped i used a add on in blender called the meta rig armature to drive my character


Once i posited the armature i sett up my rig with IK for the arms and legs


used bitmap to material to generate my maps




than i animated a run cycle as well as an idle animation
for my character by key framing in blender 


















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